We’re revealing a brand-new title at gamescom this week that we’re developing in collaboration with Headup Games: Panzer Party!Panzer Party is a combat party game for up to four players in which you face tanks, ships and airplanes in a variety of game modes. Built for quick, fast-paced action, Panzer Party lets you bid for powerful items – with your life points!
Visit us at the grand Indie Arena in Hall 10.1 and be the first to play an early version of Panzer Party!
Today, German independent developer Frame6 launches its Kickstarter campaign for the first ever official Crysis board game – the “Crysis Analogue Edition”. Being inspired by the award-winning shooter series, the game focuses on sophisticated board game fans looking for a competitive title set in the Crysis universe, including the iconic powers of the Nanosuit.
Built for 2-8 players and a typical session duration of 90+ minutes, Crysis Analogue Edition features a large game board with customizable obstacles, detailed miniatures and authentic gear from the original games. It comes with two familiar game modes: Team Instant Action and Capture the Relay.
The Game Box
The board game adaption was originally created by the four MD.H game design students Sebastian Kreutz, Dominik Lau, Robin Schäfer and Marcel Krafczyk as part of their studies. The game was then picked up in 2015 for publishing by Frame6, an independent studio founded by Sebastian and Dominik.
Sebastian Kreutz, the game’s lead designer and Frame6 CEO, looks forward to the campaign:
“The Kickstarter launch for German creators gives us a unique opportunity to present our game and interact with the fans directly. We’re humbled by the trust and creative freedom that Crytek granted us and hope the fans will enjoy a tabletop Crysis.”
After only two days into the campaign, we are happy to announce that we’ll be able to ship Splee & Glob to Steam. The game received an astounding approval within the Steam Community and got greenlit within record-breaking 48 hours. We would like to take the chance and thank all the people who supported the project so far!
The very next step is to secure the funding to complete the game, so make sure you check our Kickstarter campaign as well!
VIS Software and Rondomedia have just released their latest simulation game “Firefighters 2014” in which the player assumes the role of a firefighter and pursues a career in which they can operate an entire vehicle fleet and engage in a variety of emergency situations.
We were asked to assist the production by creating a launch trailer for the game. This included drafting a script, capturing game footage and putting everything together in a dramatic fashion. Here’s the end result:
After spending our initial year at the Mediadesign University of Applied Sciences, we’ve moved over to the nearby coworking loft that is populated by other creative and software developer companies and freelancers.
We’re excited to announce a brand-new project that will take tower defense to a new level! With Spleemo & Gløb: Monster Defense, players will get a chance to play cooperatively on an open battlefield to fend off a robot invasion from their monstrous home world.
Spleemo & Gløb: The two protagonists
Unlike other genre titles, Spleemo & Gløb mixes third-person action with realtime strategy on open maps. Smash bots with Gløb while your fellow takes care of defense buildings on an entirely different location on the map. Continue reading →
Thanks to an inquiry from the board game publisher Queen Games, we have been able to partake in another exciting project: We’ve been responsible for creating the official teaser trailer for the upcoming board game “Crysis Analogue Edition“.
Frame6 hat beim Wettbewerb um ein Gründerstipendium beim AV-Gründerzentrum NRW die Jury von seinem Geschäftskonzept überzeugen können und wird nun mit einem einjährigen Stipendium gefördert. Neben Startup-Coaching und einem vielseitigen Seminarprogramm stellt das AV-Gründerzentrum 10.000 € an Betriebsmittelzuschüssen zur Verfügung. Continue reading →
The German gaming site pixomize.de has published an extensive interview with Sebastian, our lead game designer for Crysis Analogue Edition. The interview covers how the idea of a board game came to life as a student project and how it evolved to an actual product.
A couple of weeks ago, we’ve shown off an early prototype build of Minion at gamescom. At the booth of Mediadesign University of Applied Sciences, visitors were able to launch the prototype and play through an early demo level showcasing some core elements of gameplay and our take on the game’s art direction.