devblogSpleemo & Glob: Designing the heroes

Posted in JollyPiik

When we started working on the game design of our new tower defense game we wanted to provide visuals totally new to the genre. Thus the setting of this game would have to take place in a different dimension of what players are normally used to see without making them raise their eyebrows in dismay.

To stand out from the very common medieval and sci-fi settings we had to explore a completely new world. This is the story of how we achieved that. Continue reading